Гайур, Фархад 3D-графика в реальном времени с помощью WebGL 2: создание интерактивного 3D-приложения

Товар

12 751  ₽
Гайур, Фархад 3D-графика в реальном времени с помощью WebGL 2: создание интерактивного 3D-приложения

Доставка

  • Почта России

    от 990 ₽

  • Курьерская доставка EMS

    от 1290 ₽

Характеристики

Артикул
16481142688
Identyfikator produktu
16481142688
Состояние
Новый
Autor
Ghayour Farhad
Seria
07 zgłoś się
Tytuł
Real-Time 3D Graphics with WebGL 2
Nośnik
książka papierowa
Okładka
miękka
Rok wydania
2018
Wydawnictwo
Packt Publishing
Liczba stron
500
Język publikacji
angielski
Wysokość produktu
9.3 cm
Szerokość produktu
7.5 cm

Описание

Real-Time 3D Graphics with WebGL 2: Build interactive 3D applications with JavaScript and WebGL 2 (OpenGL ES 3.0), 2nd Edition

Opis:

Explore 3D programming in WebGL 2 with the help of over 80 examples and powerful techniques for real-time graphics development Key Features Create visually stunning, high-performance 3D applications for the web with WebGL 2 Get to grips with the fundamentals of 3D computer graphics, including rendering, 3D math, lighting, and camera Unlock a variety of new and advanced WebGL 2 features Book Description Based on OpenGL, WebGL is a powerful web technology that enables hardware-accelerated 3D graphics in the browser without having to install additional software. Updated to WebGL 2, this second edition of the WebGL Beginner's Guide covers the latest WebGL features and advancements in real-time 3D development. You'll start by understanding the fundamentals of 3D graphics programming and discover alternatives for its implementation using WebGL 2. With over 80 examples, this book will help you to see WebGL programming in action. Once you've learned how to implement the core features of graphics programming, such as 3D rendering, blending, and geometry construction, you'll explore expert techniques for adding colors, textures, lights, and effects to your JavaScript web application to build complete 3D designs. Throughout the book, you'll build a virtual car showroom by applying the concepts covered. By the end of the book, you'll be well-versed with the core and advanced concepts of computer graphics programming and be ready to implement them to design web applications with a highly interactive user experience. What you will learn Understand the rendering pipeline in WebGL Build and render 3D objects with WebGL Develop lights using shaders, 3D math, and the physics of light reflection Create a camera and use it to navigate a 3D scene Use texturing, lighting, and shading techniques to render realistic 3D scenes Implement object selection and interaction in a 3D scene Discover advanced techniques for creating immersive and compelling scenes Who this book is for This book is for developers interested in building highly interactive 3D applications for the web. Although no prior experience with computer graphics or WebGL is required, a basic understanding of JavaScript is necessary. Table of Contents Getting Started Rendering Lights Cameras Animations Colors, Depth Testing, and Alpha Blending Textures Picking Putting It All Together Advanced Techniques WebGL 2 Highlights Journey Ahead

Okładka: Paperback

Liczba stron:500

Autor:Ghayour, Farhad

Ghayour, Farhad Real-Time 3D Graphics with WebGL 2: Build interactive 3D ap

Język: English: Published; English: Original Language; English

Data wydania: 2018-10-31

Waga: 2.028 gram

Wysokość: 1.1 cm

Szerokość: 7.4 cm

Długość: 9.1 cm

UWAGA: Kupując produkt na tej aukcji zgadzasz się na wydłużony termin realizacji wysyłki (10-14 dni roboczych). Podany towar pochodzi z zagranicznego magazynu, stąd wydłużony czas realizacji który podany jest obok.

Гарантии

  • Гарантии

    Мы работаем по договору оферты и предоставляем все необходимые документы.

  • Возврат товара

    Перейти для ознакомления

  • Безопасная оплата

    Банковской картой, электронными деньгами, наличными в офисе или на расчётный счёт.

Отзывы о товаре

Рейтинг товара 0 / 5

0 отзывов

Russian English Polish